Chrono Trigger Resurrection Down
Why Chrono Trigger Resurrection Was Shut Down by Square-Enix
Chrono Trigger Resurrection was a fan-made project that aimed to remake the classic SNES RPG Chrono Trigger in 3D. It was developed by a team of enthusiasts led by Nathan Lazur, who started the project in 1999 as CT64 for the Nintendo 64. The project went through several changes and iterations, until it was redefined as a short interactive demo for Windows, GameCube, and Xbox, featuring ten scenes from Chrono Trigger and most of its playable characters.
The project gained a lot of attention and praise from fans and media alike, who were impressed by the quality and fidelity of the 3D graphics and animations. The team planned to release the demo for free on December 25, 2004, as a tribute to Chrono Trigger's 10th anniversary. However, in September 2004, Square-Enix, the owner of Chrono Trigger's intellectual property rights, issued a cease-and-desist letter to Resurrection Games, ordering them to stop the development and distribution of Chrono Trigger Resurrection.
The letter claimed that Chrono Trigger Resurrection violated Square-Enix's trademarks and copyrights, and that it could cause confusion among consumers and damage Square-Enix's reputation and goodwill. The letter also threatened legal action if Resurrection Games did not comply with the demands. Resurrection Games had no choice but to cancel the project and remove all traces of it from their website and social media accounts. The team expressed their disappointment and frustration, but also their respect and gratitude for Square-Enix and Chrono Trigger.
Chrono Trigger Resurrection was one of the most ambitious and promising fan projects ever made, but it also became one of the most controversial and tragic ones. It showed how much passion and talent fans have for Chrono Trigger, but also how much power and control Square-Enix has over its properties. It raised questions about the legality and morality of fan-made works, and the balance between creativity and protection. It also sparked debates about whether Square-Enix should make an official remake or sequel of Chrono Trigger, or leave it as a timeless masterpiece.
Chrono Trigger Resurrection may be down, but it is not forgotten. It lives on in the memories and hearts of those who worked on it, saw it, or played it. It is a testament to the enduring legacy and influence of Chrono Trigger, one of the greatest games ever made.
Chrono Trigger Resurrection was not the first nor the last fan project based on Chrono Trigger. There have been many other attempts to recreate, modify, or expand the game, such as Chrono Trigger: Crimson Echoes, Chrono Trigger: Flames of Eternity, Chrono Trigger: Prophet's Guile, Chrono Trigger: Schala Edition, and Chrono Trigger: Ayla's Story. Some of these projects have also faced legal issues from Square-Enix, while others have managed to avoid them or release their work anonymously.
Chrono Trigger Resurrection also inspired other fan projects based on different games, such as Final Fantasy VII: Time Guardian, Final Fantasy VIII: The After Years, and Final Fantasy IX: Worlds Apart. These projects aim to create new stories and gameplay experiences using the original assets and engines of their respective games. They also face similar challenges and risks as Chrono Trigger Resurrection did.
The fan reaction to Chrono Trigger Resurrection was mostly positive and supportive. Many fans praised the team's work and expressed their admiration and gratitude for their effort and dedication. Some fans even offered to donate money or help with the development of the project. However, some fans also criticized the project for being too ambitious, unrealistic, or unnecessary. They argued that Chrono Trigger did not need a remake, and that the team should have focused on creating an original game instead. Some fans also blamed the team for attracting Square-Enix's attention and ruining their chances of playing the demo. ec8f644aee